During a visit to the GungHo offices in Japan as Tokyo Game Show 2018 kicks off this week, was able to procure what exactly we will be looking forward to in terms of changes for the upcoming release of the Grandia HD Remaster and Grandia II HD Remaster, the former of which being the most exciting in terms of potential. Here is the full list as provided to the publication: Grandia • Enhanced details to UI, sprites, and texture art.

And

Grandia 1 And 2 Hd 2

GrandiaGrandia 1 And 2 Hd

Sound files are found in data/sound and data/sound_n (only used if on japanese). These can be safely changed to anything you want (as long as they remain in.ogg format). Though I would not recommend modifying the sound files containing dialogue. Textures can be found all over the place in the data/afs folder. These can be changed to anything you want (and people are already changing the UI textures which is. Shaders are found in the shaders folder. These can be modified and will be compiled by the executable.

In addition to the Switch release, Grandia HD Remaster will also be coming to Steam, joining Grandia II – which is already for sale on the service. A demo of Grandia II HD Remaster will be playable at PAX West 2018.

If someone is interested in modding the music files, I made an effort to compile a list of the files with music in them on the Steam Discussions. Resident evil 4 full walkthrough. Someone mentioned posting it here but I haven't seen it yet; so I thought I'd just put it here myself. The list can be found in this discussion thread towards the bottom (it's long so I'm not going to copy-paste it here unless someone requests it): The list has major spoilers in it, so if you haven't finished the game yet and still want to mod, you may want to wait until you beat the game.

This entry was posted on 2/23/2019.